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Electronic gaming has become one of the largest forms of entertainment in the world. 1.5 Billion PC gamer, 20 Million Live Streamers, 45 Million Content Creators, and 500 Million E-Sports Viewers that is in a word impressive. The world of electronic gaming has grown larger than music, movies and many real world sports with 20 percent of the entire population of the planet now engaged in PC gaming and perhaps closer to one third of the entire population. When console gamers are added in this really is the new thing when it comes to personal entertainment.


Humans have always sought forms of entertainment throughout history from story around campfires to the Olympics of ancient Greece to the gladiator games of Rome to kids running around and playing tag perhaps the oldest game in history. Today we have electronic games that have advanced in less than one human lifetime from the basic pong and space invaders of the 1970s to virtual reality worlds with billions of polygons worth of detail. And trillions of calculations per second producing works that are so real.

Credit: GeForce RTX

It can be hard to tell the difference between a photograph and a virtual image. Thanks to new advances such as unreal engine 5 and Microsoft flight simulator 2020, the promise of photo realism has finally arrived in a form that lives up to the hype. To be sure we’re still at the early stages and it isn’t perfect yet. However, the days of running around in tomb raider in 1996 with details that was closer to a 1980s cartoon, only hinted at what possible compare that to the unreal engine 5 demos which effectively a modern day tomb raider is done right. Likewise, Microsoft flight simulator 95 ironically released in 1996 has come a long way from the almost real looking but not really world to the modern day which is so real. It’s hard to tell sometimes you’re looking at a computer generated world.


Touring or RTX 20 series was the first generation of RTX technology and it offered up some impressive numbers:

  1. 11 Shader TFLOPS (or trillion of floating point operations per second)
  2. 34 RT (or Ray Tracing) TFLOPS
  3. An amazing 89 Tensor TFLOPS
Credit: GeForce RTX

All very impressive numbers but those numbers don’t always translate into frames per second. In a straightforward way as games have to be updated to use new technology and there’s an efficiency loss as you add complexity to any system.

RTX 2080ti was a solid performance jump over GTX 1080ti. However, its higher price point did remove some of the value it offered to upgraders causing many to keep their 1080ti cards for another generation. To a lesser extent the same is true of RTX 2060, 2070 and 2080.


Today NVIDIA announced RTX 30 Series known as ampere with two cards coming on September 17th and one more coming in October. The top end flagship card numbers are impressive:

Credit: GeForce RTX
  1. A jump from 11 Shader TFLOPS on the RTX 2080 to 30 Shader TFLOPS on the RTX 3080 that is a 2.7 times increase.
  2. 34 Ray Tracing TFLOPS were available on the 2080, a whopping 58 TFLOPS on the Ray Tracing course are available on the 3080 a 1.7 times increase.
  3. And finally 89 Tensor TFLOPS on the 2080, becomes 238 TFLOPS on the 3080 again a 2.7 times increase on the Tensor or Ai course between a 2080 and 3080.

The 3080 is the flagship card in the new line-up. Those are huge number gains, how they translate to real world performance remains to be seen? Rest assured we’ll test that as soon as the card launch.


NVIDIA is claiming up to 2x faster overall performance in both games and compute from the 20 series to the 30 series, so that’s an impressive claim. Some other specs to consider include 28 Billion Transistors, Samsung’s custom 8nm production process and perhaps the star of the spec show Microns new GDDR6X VRAM. Another new technology is RTXIO, this allows for streaming game content directly from your SSD to the GPU’s memory completely bypassing your CPU and your main system RAM.

Credit: GeForce RTX

This allows for real time decompression of texture and game data on the GPU without your CPU or your main system RAM becoming a bottleneck. The new flagship card is considered the $699 RTX 3080 despite the existence of the 3090 which is really a Titan replacement given its $1499 price tag. The 3080 has dual fans in new arrangement that brings innovation to cooler design. The front fan is bracket exhausting blowing air outside of the case and the top fan is flow through blowing hot air straight up and creating a better case airflow pattern. Assuming you have proper case fan setup to run air from the bottom front to the top rear of your case.

The new GDDR6X is twice as fast as GDDR6 transferring 4-bits per cycle VS 2-bits on GDDR6 and it’s also called as PAM4. Pulse amplitude modulation with 4 voltage steps per cycle – 01-00-10-11 are all possible voltage steps which are only 250 milliamps apart in short it’s really fast RAM. PCI express Gen-4 is supported along with HDMI 2.1, the latter brings 4k/120Hz and 8k/60Hz support to HDMI. The former ensures plenty of room for moving data from Gen-4 NVME drives directly to the GPU using the new RTXIO. In addition new technology is being added in the form of NVIDIA Broadcast, NVIDIA Reflex, NVIDIA Studio and more.


Credit: GrForce RTX

NVIDIA claims the RTX 3080 is twice the performance of the RTX 2080 and more than 50% faster than an RTX 2080ti. It will start at $699 and is available September 17th. Moving down one price bracket we have the new RTX 3070 with 8GB of GGDR6. It will be slightly faster than the RTX 2080ti and start at $499 and will be available sometime in October. Moving up several price brackets we have the new RTX 3090 with 24GB of GDDR6X and the numbers go even higher here 36 Shader TFLOPS 69 Ray Tracing TFLOPS and 285 Tensor TFLOPS. It will start at $1499 and will be available sometime in end of the 2020.

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